Greg Saul
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In this project I explored the use of Darwinian evolution in a simulated environment to evolve solutions or structures that were best suited to survive in that environment

A small application was made that allowed structures to build them selves on a simulated 2d ground plane, a simple physics simulation was applied to the structures so that physically unstable structures would fall and "die". Tapping the computer that the simulation ran on would cause a earthquake to roll across the simulated ground plane destroying weak structures but then new structures would be built based on the attributes but not exactly the same as the structures left standing. In this way attributes that helped a structure survive; link stiffness, length, cross link percentage etc would become prevalent among new structures.